Crystal Mods
Chrono Trigger Lavos Awakening Plus
Difficulty Mod, Info Mod, and rebalance.
Chrono Trigger Lavos Awakening was origonally released in 2018 and described as the following.
A hardtype hack that drastically increases the difficulty of the original game, as well as altering various aspects for the sake of balance, customization, and/or fun.
A key part of the rebalance in this hack is making most Dual Techs and Triple Techs significantly stronger than in the original game, compared to Single Techs,
Available here: http://ngplus.net/index.php?/files/file/49-chrono-trigger-lavos-awakening/

This mod uses Awakening as a base, and improves upon it. These are Plus edition changes:
It reveals all kinds of info about techs, their AoE types, damage numbers, elements, and so on.
It also increases the cost of things in stores, delaying how quickly the player gets 99 of all potions.
Plus mod nurfs 2 battles, the very first battle (altho very hard, its now possible to clear the first battle at lv1),
and the dragon tank boss (so the player can clear it 1Lv lower more consistently).
And it changes most early game weapons to have bonus effects. These effects even make some keep some relevance in the end game open world.
They also make tabless runs more interesting, altho the player can always opt to use the untouched normal endgame equips.
Enjoy!~

For Tech descriptions, use this legend:
C = Chrono
L = Lucca
M = Marle
F = Frog
R = Robo
A = Ayla
M = Magus
Lv = tech scales with your level itself.
Atk = scales with attack power.
Mag = scales with magic power.


Robos a dark mage?
Rocket Roll ignores Chronos stats?
Many techs will suprise you~

Tip 1: Play in Active mode, and set battle speed in the options menu to active for a intense, hectic playthrough.
Tip 2: save on the world map, the grind to lv 2 in the west forest before hitting the main events at the festival.
Tip 3: Dragon tank, as with all bosses now, requires you to study the enemy AI more closely. If you somehow beat the previous boss without realizing boss AIs have been rewritten, they've all been made for you to exploit very specific aspects of each boss.
Tip 4: Yes, once you enter the endgame open world segment, THOSE enemys on death mountain are really that hard. You just hit a major difficulty spike you can't grind past.
Tip 5: Yes, the endgame fight against giga mutant onward is really that hard to figure out. have fun!.

Pictures :D (If any)