This is post (2/3) of the post restoration effort to the new system. It was made May 16 2023.
Hey there! It's been awhile and i felt like giving an update.
I touched on this in my pervious post, but I've been working since january on a current edge new game modding tool, that is unlike anything that currently exists. With it, anyone will be able to automatically generate a game editor, for any main part, of any game. From fire emblem to tales to final fantasy to super robot wars, it handles it all. An absolute ultimate game editor tool that drastically simplifies game modding. It also has great note taking ability for anyone to make notes as they mod games with it, the ability to share editors made with it, the ability to modify and improve editors anyone has made with it, and rips the common event system from RPG maker to automate any part of a modding process that involves running any program on any files, moving, copying, or deleting anything on your PC, as well as automatically launching the game to test everything. It has built in support to view multiple editors at once, powerful options to cross refence information, and more. It's an extreme all in one answer to game modding.
When does it release? Well, i'm hoping for an open demo soon, but i've taken some time off to relax, unwind, and work on a new touhou game launcher. It completely crushes all other touhou game launchers combined, with automatic mod loading, built-in relevant game info, automatic mod downloads and installs, and a series wide achievement tracker that also allows users to use custom text inputs for personalized achievements. A demo of this should also release soon.
Currently, i plan to release my new ultimate game editor, tenatively codenamed Crystal Editor near the start of june, giving priority support to the release of etrain odyssey origins. However, if that game turns out to be made in unity and is an open-code game, i will pick another game release to set as my major launch for crystal editor. Whatever game i pick will get priority support. This way i can be right in the thick of what other developers are experiencing when they use my tool, hear their feedback, and make adjustments before i do a major release of Crystal Editor.
Anyway thats all for now, bye~
e3clun