The download page/link for Reve Unitia have been updated to v0.2, this update includes what should be every are now as best in english as the extremely small character limits allow. It turns out for some reason i can't adjust the pointers for Reve Unitia's text, so for now all the arte names are aggressively shortened / abbreviated.
On the other hand, I'm announcing Etrian Mystery Dungeon 2. I won't finish it, but no one else is working on it so why not. This one has more text space then reve unitia, and altho i couldn't test changing pointers as i was gaming with a friend most of today, i got all the classes a basic english name and swapped like 40 abilities names to English. Example / promotional images for this will come at a later date once i test pointers and do more work on it, but if you want the early tech demo such as it is, there is now a page to download what im naming patch v0.0.5 so try it if your super eager. Thats all for tonight, Zzz. Who knows, maybe tomorrow i'll start work on yet another game at the same time, im only doing 3 at once now....
In other news, i tested pointer changed for hearts DS now that i learned how to do that, and it worked just fine! I will need to take a day and update the text in my Hearts DS patch to have much more space, and thus much more accurate, well, everything without having to try and shorten text everywhere. I imagine the display for link artes in arte descriptions will benefit from this the most, but it may see use elsewhere as well. It also opens up the possibility to inject the english script made years ago and turn it into a actually really serious english patch, cool stuff.
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